#region Header

/**************************************
 * FILE:          Menu.cs
 * DATE:          13.08.2009 16:45:42
 * AUTHOR:        Raphael B. Estrada
 * AUTHOR URL:    http://www.galaktor.net
 * AUTHOR E-MAIL: galaktor@gmx.de
 *
 * The MIT License
 *
 * Copyright (c) 2009 Raphael B. Estrada
 * Author URL:    http://www.galaktor.net
 * Author E-Mail: galaktor@gmx.de
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 * ***********************************/

#endregion Header

using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;

using net.galaktor.RHFSM;

namespace net.galaktor.RHFSMDemo
{
    class Menu : State
    {
        #region Constructors

        #region Public Constructors

        /// <summary>
        /// The machine will notice that this "Menu" has an initial substate named "SubMenu"
        /// and will attempt to transit to it after completing the transition to "Menu".
        /// </summary>
        public Menu()
            : base("Menu", "SubMenu", new SubMenu())
        {
        }

        #endregion Public Constructors

        #endregion Constructors

        #region Methods

        #region Public Methods

        public override void BuildUp()
        {
            Console.WriteLine( "ENTER: " + this.AbsolutePath );
        }

        public override void TearDown()
        {
            Console.WriteLine( "EXIT: " + this.AbsolutePath );
        }

        public override void Update()
        {
            Console.WriteLine( "UPDATE: " + this.AbsolutePath );

            base.Update();
        }

        #endregion Public Methods

        #endregion Methods
    }
}